
- Mortal kombat x pc mods install#
- Mortal kombat x pc mods mod#
- Mortal kombat x pc mods Patch#
- Mortal kombat x pc mods full#
The voice file still remains in the game, for some odd reason) Apparently, NRS had recorded a separate intro for Bi-Han.but chose not to use it in the final game. This is to correct an inconsistency in the intro (Bi-Han originally SPOKE WITH HIS BROTHER'S VOICE. Ice Puddle (both versions) is much faster, it should now be a viable tool to use in a match. Endframe data was adjusted to prevent a bug where Sub-Zero's slide didn't register.Īs a result, Slide's recovery frames on whiff have also been slightly reduced. Slide (both versions) speed has been slightly increased.
Mortal kombat x pc mods full#
Slide's hitbox was adjusted: Occasionally, SZ would whiff from full screen (has happened to me a few times while testing Costume 1), now this should no longer occur. It does 5% now.ĮX Gas Blast (on ground) damage has been reduced by 4%, it does 9% now.ĭ4's recovery frames on whiff, hit and block have been reduced.į4 is faster, and recovery frames (on hit, whiff and block) on 1+2 have been reduced, thus allowing new combos to be made in the corner. Gas Blast (on ground) damage has been reduced by 4%. Recovery frames (on hit, whiff and block) on non EX and EX shadow slide have been reduced. Recovery frames (on hit, whiff and block) on EX shadow charge have been reduced. He now uses the normal version of his 2nd fatality on Kratos.ī121's recovery frames on hit were reduced, thus allowing new combos to be made.ī1214's recovery frames on hit were reduced. Startup speed slightly decreased for Telecharge (both versions). Recovery frames increased for EX Telecharge and EX Rising Karma on block. MK9 modding community (in particular, digitaloverdose for his mkscriptextractor, Gniarf for his FNV1 hashes discovery and HowardC for theĪnd NRS/WB for bringing us such an amazing game.Īrmor removed for EX Telecharge and EX Teleflurry.Īrmor duration reduced for EX Rising Karma.
Mortal kombat x pc mods Patch#
The changes made are listed on a separate file called Patch changes.txt.

I've tested it on version 1.07, but it should work on 1.05 (unpatched Komplete Edition).
Mortal kombat x pc mods install#
In case you run into any problems following the installation, you might want to try deleting your MKKE install data from your PS3, and then starting the game again.

Overwrite all files, and that's it! Yeah, not very hard. Simply extract the USRDIR folder into your PS3_GAME folder of your Komplete Edition.

My recommendation? Stick to the Komplete Edition.
Mortal kombat x pc mods mod#
The mod is intended to be used on the Komplete Edition of MK9 (doesn't matter if it's the USA/BLUS or European/BLES version) so, no official support is given for non KE users (sorry guys!) and I do not own the PSN version, so I have no clue whether or not will it work to a 100%. Patches: Current version: 1.00 (Released on ).This is an excellent tool for any players looking for a peek behind the curtain. Witnessing them performed from a spectator's perspective is eye-opening to just how much work went into each character's finishing move. The cinematic touches of Mortal Kombat have come a long way since the beginning of the franchise and have become a focal point of victory after a long and hard-fought match. In addition to exploring the environments (which are much larger than the locked camera would have you believe), players may also view various finishing moves from the sidelines. This camera mod lets the player explore the various stages and get to know many of the more intricate details of level design. However, players looking to slow down and enjoy the scenery may also get a nod from the modding community in this camera mod, which gives players a different view of the various fighting arenas. As previously mentioned, NetherRealm Studios' decades-spanning fighting game franchise has always been designed to satisfy the player as fast as possible.
